Ghostwire: Tokyo’s fans, we’ve got quite the news! The PC edition of Ghostwire: Tokyo now has contentious anti-tamper technology called Denuvo. Don’t say you didn’t expect such a thing because we all did.
The new Denuvo DLC was actually included in Tango Gameworks’ significant Spider’s Thread upgrade, which went live recently, despite not being publicly publicized by publisher Bethesda. So, what could this mean? Tests conducted by DSOGaming proved the devss’ assumptions correct: Ghostwire is currently using the technology.
So, what’s the deal with this anti-temper tech dubbed Denuvo?
Well, for starters, the news might come as a surprise for some, especially because Denuvo has been included now, a year after the game’s debut. Many players might also believe that its tardy addition suggests that DLC may be forthcoming shortly. Could that be the case?
Okay, so how about the rest of us who somehow foreseen such a thing?!
Others, obviously, will wonder if future significant Bethesda titles, like Starfield, would incorporate Denuvo. The reason is quite simple. The DLC is known for is somehow frequently held accountable for PC performance issues, such as the well-publicized problems with Resident Evil Village’s PC port (ouch!).
But here’s what Kenji Kimura, Ghostwire: Tokyo’s director said about developing a new part and DLC for the initial game:
I think that when things calm down a bit more, and when I’ve cooled down a bit more, I’ll have ideas for DLC and sequels, and I’ll want to make them […]; Nothing has been decided yet, so I can’t tell you anything more than that.
A sequel to Ghostwire: Tokyo, despite its initial availability as a PS exclusive, may have some Xbox exclusivity after all, but mainly as a result of Microsoft’s acquisition of the game’s publisher, Bethesda.
What do you think of Ghostwire: Tokyo? Are you into horror games? If so, make sure you check out this one here.
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