On December 7, Bandai Namco confirmed that the worldwide edition of Tales of Crestoia would be going out of business.
Tales of Crestoria was previously revealed in 2018, however owing to setbacks and production troubles caused by COVID, the game was only released in 2020. Tales of Crestoria is an unusual game in that, in addition to the game’s main protagonists, earlier Tales of games’ characters emerge as an alternative form of the Tales of Crestoria universe, with distinct storylines and origins.
Japanese version of Tales of Crestoria: Will it come to an end as well?
Tales of Crestoria’s Japanese and worldwide versions both stated on December 7 that they will be shutting down on February 7, 2022, at midnight Eastern time. This isn’t one of those situations when the International variant is the only one that grinds to a halt.
Why is it shutting down?
Tales of Crestoria had a lot of flaws when it first came out, but creator Tomomi Tagawa and her crew worked hard to address them throughout the months. Even after its catastrophic start, the game managed to survive for almost a year. The smartphone business is incredibly intense, and many games don’t even last a year.
The issue is that developers are hurried to deliver their games by higher-ups or investors, resulting in broken and incomplete games being published. It’s even more obvious when you consider games like Love Plus Every, which was published incomplete just before Konami’s quarterly earnings, then went into prolonged downtime for days until being re-launched and eventually closed only a couple months after that.
In Asia and Japan, however, the mobile sector remains the largest video game market. Furthermore, unlike many Americans and Europeans, many Japanese fans do not have the same unfavorable attitudes toward mobile gaming. As a result, game developers cannot neglect the mobile industry and will continue to develop smartphone games.
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